Please note the following :
· All responses are UAE national
· 20 Males
· 20 Females
7 |
HCT |
3 |
ADU |
8 |
UAEU |
2 |
INSEAD |
10 |
ZU |
4 |
KUSTAR |
6 |
ADSM |
Make sure the responses as believable as possible
· The selection of preference & pass time activity should indicate students moving toward technology
· Make sure that the class attendance should indicate that the interest is the dominance choice and you could add a couple of other choices like criteria
· Question 9 affects the overall responses where the responses that understand what gamification support it strongly while the one who don’t understand it have natural to positive
· the survey should be able to answer the research questions below
· In the challenges page the 2 bottom points (*The usage of extrinsic & *rewards Loosing multiple times) should only be one of the following strongly Disagree, Disagree, or Natural
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